In their stead, bright, colorful graphics and unique locales never seen before in Killzone have appeared. Gone (or at least pushed to the periphery) are the war-torn, gray-and-brown, drab environments from the Killzone trilogy. Killzone: Shadow Fall is attempting to change all of that, and it starts with how the game looks. Pretty graphics aside, Killzone 2 and 3 in particular never took advantage of telling a story in a universe that should be far more exciting and interesting than it actually is. The problem with the Killzone games was never the way they played – they excel mechanically – it was with how they were presented. That’s why I was so astonished with how much I enjoyed Killzone: Shadow Fall. Suddenly, I’m looking forward to playing more Knack, something you would have never heard me say before the show.īest Graphics: Killzone: Shadow Fall (PS4)Īnyone who’s listened to Podcast Beyond or read IGN for the last many years knows that I’m a critic of Killzone. It’s old and new, and it’s all rolled into one package. It’s a game made for all audiences, something designed to be accessible. It doesn’t look very next-gen – well, except for its outrageous particle effects, that is – but it has a familiar feel to it. Cerny is behind some of the greatest old-school 3D platformers of all-time – think Spyro or Ratchet & Clank – and Knack feels a great deal like those games.
Darkdire rpg review Ps4#
Knack was the very first PS4 game I got to go hands-on with, and I was extremely impressed. Well, first impressions aren’t always right, as my experience actually playing Knack proved. Yes, they showed it streaming from PS4 to Vita, and yes, brilliant game developer Mark Cerny is behind it, but when it was put next to Infamous: Second Son and Killzo ne: Shadow Fall, it quickly fell to the wayside. Indeed, it was the very first confirmed next-gen game we ever laid eyes on, and it was a confusing first foray into the space occupied by PlayStation 4. Let’s be honest with one another: Knack seemed really unimpressive when we first saw it back in February. It’s okay to be disappointed that Second Son won’t launch until early 2014, but it’s still the most promising PS4-exclusive game that we yet know about. Using smoke to quickly travel is a ton of fun, but Second Son also retains the silky-smooth combat of its predecessors. He’s seems to be the anti-Cole, and while I really loved MacGrath, Rowe is clearly going to give Infamous an all-new feel.
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Second Son puts players in the role of Delsin Rowe, a protagonist on the completely opposite end of the spectrum from Cole MacGrath.
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It’s in some ways a conventional Infamous game, but it has so many twists that it’s impossible to ignore the differences. Infamous: Second Son represents the third core game in their superhero (or supervillain) series, but it’s so markedly different from Infamous and Infamous 2 that it’s hard not to truly appreciate how far the studio has come with its franchise, and how outrageously promising this game is. Best PlayStation Game: Infamous: Seco nd Son (PS4)